AI Insights · Timothy · January 2022
Top 5 Maze Games Performance in Netherlands Q4 2021
In Q4 2021, the top maze games in the Netherlands exhibited varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In the fourth quarter of 2021, the maze game applications in the Netherlands showed diverse performance metrics. According to data from Sensor Tower, here is an overview of how the top 5 maze games fared.
Multi Maze 3D from CrazyLabs LTD saw a significant increase in weekly downloads, starting at 132 in early November and peaking at 13.3K in the first week of December. However, it experienced a slight decline thereafter, ending the quarter with around 7.2K downloads. The app also saw a corresponding rise in weekly active users, reaching a high of 21.5K mid-December before declining to about 16.4K by the end of the month.
Painter Master, released by Phoengod in mid-December, experienced a surge in weekly downloads, starting at 656 and quickly rising to nearly 17K and then 17.9K by the end of the month. The weekly active users followed a similar trend, starting at 394 and escalating to 25.8K by the end of December.
Unblock Ball - Block Puzzle from Fun Free Fun maintained a relatively stable performance throughout Q4 2021. Weekly downloads hovered around the 800-900 range, with minor fluctuations. The app's weekly active users remained consistent, starting at 1.9K and ending the quarter with approximately 1.9K active users.
Diggy's Adventure: Puzzle Tomb by Pixel Federation Games displayed modest growth. Weekly downloads increased from 138 at the beginning of October to 1.2K by the end of December. Weekly active users fluctuated slightly, peaking at 7.2K in early November and stabilizing at around 6.9K towards the end of the quarter. The app also saw a notable weekly revenue peak of approximately $3.7K at the end of November.
Maze: Puzzle and Relaxing Game by Infinity Games, Lda experienced a decline in weekly downloads from 405 at the end of September to just 74 by the end of December. Weekly active users also decreased, starting at 699 and ending the quarter with 154. The app generated minimal revenue throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.